Noah Janssen

Computer, Data and AI Scientist with passion for Game Development, AI & Creative Coding

I'm a programmer who has a passion for two different fields, game development and data science & AI. I spend my time building everything from gameplay systems in Godot and Bevy to machine learning pipelines and AI bots.

What drives me is turning complex ideas into applications that actually work, whether that's a shader system that changes how a game feels, a bioinformatics pipeline that helps repurpose drugs for ALS research, or building an AI bot you can chat with during a WhatsApp session.

My background spans Python, Rust, Java, JavaScript, C++, and more, with hands-on experience in real-world software engineering through my time at NexusZ, where I built smart bots and automated data pipelines in a fast-moving startup environment.

I'm currently looking for an internship or parttime job where I can contribute meaningfully and enhance my skills.

Projects, Game Jams, Experiments & Prototypes

Lantern Lighter screenshot

Lantern Lighter Game Prototype

Experimenting with shaders, survival mechanics, enemies, and weapons.

Godot
Adobe Illustrator
Parallax Prototype screenshot

Parallax Prototype

Experimenting with parallax scrolling, animation, and keyboard input.

Godot
Adobe Illustrator
Gold Panning screenshot

Gold Panning Mechanic Prototype

Mouse-driven gold panning mechanic — move the pan around to collect gold.

Godot
Aseprite
2D Platformer screenshot

2D Platformer Prototype

A 2D platformer built in LibGDX exploring Java-based game development.

LibGDX
Java
Aseprite
Snowglobe Slurry screenshot

Snowglobe Slurry

A small puzzle game where you push snowballs onto buttons.

Godot
Windows
Aseprite
Tic-Tac-Toe screenshot

JavaScript Tic-Tac-Toe

Small game made experimenting with JavaScript and HTML.

JavaScript
HTML

Courses & Learning